using System;

namespace Storyteller.Framework.Graphics
{
	[Flags]
	public enum TextureEffects
	{
		None = 0,
		FlipHorizontally = 1,
		FlipVertically = 2,
		RotatePackedUVs = 4,
		RotateClockwise90 = 8,
		RotateClockwise180 = (FlipHorizontally | FlipVertically),
		RotateClockwise270 = (RotateClockwise90 | FlipVertically | FlipHorizontally),
	}
}
